Did somebody say Devlog?
Welcome back, ye Knights, Maidens and Lieges!
It's been another fruitful week.
We did a lot of work in the background to make it easier for both artists and programmers!
Here are some of the things we've worked on:
First off, a look at our Mighty Knight!!
(Ain't they beautiful?)
We also have some more variations in our weapons now.
(more objects to KILL)
The models are still very simple and aren't unwrapped or properly textured.
We now have:
- Long sword
- Mallet (or just a big hammer)
- Mace
- One-handed axe
- Shield
- Short sword
- Twig
- Two-handed axe
- Wooden sword
The programmers polished up a lot of their work.
The swinging of the weapons works properly now and the weapons can do some SERIOUS damage
(Don't get dizzy!)
We also have some proper weapon spawning!
With the combined powers of the Artists and Programmers, we've created this:
Stay tuned for more next week!
Get Medieval Madness
Medieval Madness
Ragdoll based party arena fighter. Swing around and find out!
Status | Released |
Authors | Wardergrip, JensBr, Alex Sterneckert, gaetanschepens, SM!LER |
Genre | Fighting |
Tags | Local multiplayer, Unity |
Languages | English |
More posts
- The final finishMay 30, 2023
- Polishing our bladesMay 23, 2023
- End of ProductionMay 16, 2023
- Dawn of the final weekMay 09, 2023
- The second sprintMay 02, 2023
- Pyromania and foliage!Apr 25, 2023
- post-Easter Devlog!Apr 18, 2023
- Heating up the steel of productionMar 28, 2023
- One fresh prototype COMING UPMar 14, 2023
Leave a comment
Log in with itch.io to leave a comment.